Search Issue Tracker
[URP] Graphical artifacts appears on Selecting "Freefrom Light 2D
On selecting "Freefrom Light 2D" graphical artifacts appears, and the "Freefrom Light 2D" list visible when 2D Renderer applied in R... Read more
[Windows][DualShock] A plugged-in DualShock gamepad keeps sending Accele...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/494 Though the constant input value change doesn't cause problem no... Read more
Filter Values reset if Filters are reordered
Steps to reproduce:1. Create a new project2. Create UI Document (Create > UI Toolkit > UI Document)3. Double-click on the newl... Read more
NetworkTransport Websocket inserts invalid characters on large packet size
Reproduction steps:1. Open User's project2. Open "Fps2dDevMenuFsm" script3. Edit 117 and 123 lines - change ip address4. Build and r... Read more
[OSX] Render Texture does not work in Firefox, Safari
How to reproduce: 1. Open attached project2. Open scene Main.unity- Note how there is a cube properly rendered onto the texture3. Bu... Read more
GUIUtility:ProcessEvent warning when building for Android
When building for Android the following warning is produced on build completion... File C:\Users\[USER]\.android\repositories.cfg co... Read more
Terrain painting with opacity as density option
Alpha doesn't work correctly during a painting with opacity as density option. The painting should manage a threshold like for the l... Read more
[VideoPlayer] Playing video clip after switching the Editor from Metal t...
Steps to reproduce:1) Open the latest attached project (876931_API_Switch.zip).2) Open 'scene'.3) Enter play mode.- The Video Player... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce:1) Open attached project and scene inside it2) Make sure "Rendering Mode" in "Player Settings" is "Forward"3) Build and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument