Search Issue Tracker
Material override tag casing is ignored after being set the first time
Reproduction steps:1. Open the attached project2. Click on Assets/material.mat to view it in the inspector3. Enable the Debug Inspec... Read more
Package Name in Identification settings does not save edit after focusin...
Steps to reproduce:1) Create a new project2) Change platform to Android3) Player Settings >> Other Settings >> Identific... Read more
Editor crashes after build when BuildAssetBundles() outputPath is create...
To reproduce:1. Open repro project2. Build and run scene Expected: scene will be built successfullyActual: on 5.4.4f1build process f... Read more
'Work offline' mode is not active on the network loss
Steps:1. Editor is activated with a valid license2. Go to Manage license window3. Choose to activate Personal edition4. Click Next (... Read more
Editor shows that license server is still in the maintenance mode after ...
Repro:1. Activate editor with a valid serial2. Put license server in the maintenance mode3. Navigate to Manage license window4. Atte... Read more
[Auto] Manually generated lighting generates different baked soft shadows
Steps to reproduce: 1) Download attached project ' LightingTest_Rupert.zip' and open in Unity2) Open scene 'ReferenceGameScene'3) Sw... Read more
[iOS] Non-stretched default launch screen rendered on top of selected ba...
To Reproduce: 1. Open any project.2. In iOS Player Settings set the "iPhone Launc Screen" to "Image and background" (both relative a... Read more
[Android] App crashes when trying to play WebCamTexture with denied came...
How to reproduce:1) Open the attached project2) Build and run on Android device3) Upon app launch, deny camera permission4) Click th... Read more
Accessing the "Count" property on native objects in form of IReadOnlyDic...
Accessing the "Count" property on native objects in form of IReadOnlyDictionary`2<K, V> fails with invalid cast exception on I... Read more
Material renderQueue resets upon any changes made to the material or res...
Steps to reproduce:1. Create a new project2. Create a new material3. Change renderQueue value4. Make any other changes Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window