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A NavMesh Modifier Volume gets overridden by a NavMesh area which is fur...
Repro steps:1. Open QA attached project "repro_1078153"2. Open scene "0"3. Enter Play Mode Expected: Cylinder moves over the inner N... Read more
Incremental Compiler always allows unsafe code
How to reproduce:1. Open the user-submitted Project2. Open "UnsafeText" script and see that there is an unsafe function3. Go to "Fil... Read more
[Post Processing] ArgumentNullException error spams console when the pac...
ArgumentNullException error spams console when the package is removed and installed again, while "Post Process Layer" component was ... Read more
Buttons are alligned at the end of line making them 'out of window' if t...
Steps to reproduce:1. Create new project2. Open Package Manager UI3. Find a package which has a long text line in the description4. ... Read more
'Moving file failed' thrown when entering playmode
Steps to reproduce:1. Create new project2. Enter play mode-- 'Moving file failed' window is shown Notes: Windows is only shown onceP... Read more
Panel splits in two triangles with dots in between when stretched
How to reproduce:1. Open attached project "case_1075587-PanelBug.zip"2. Go to File > Build And Run3. Run built application Expect... Read more
[macOS] "Funk" error sound plays when pressing any non-shortcut key in P...
How to reproduce:1. Create a new Unity project2. Enter Play Mode and make sure the focus is on the Game window3. Press any input on ... Read more
[iOS] Screen.orientation returns UpsideDown value after using Screen.aut...
To reproduce:1. Open users attached project "Bug auto rotation.zip"2. Open "scene.unity" scene3. Build for iOS4. Deploy the project ... Read more
NetworkBehaviour generated PreStartClient does not call base.PreStartClient
NetworkBehaviour generated PreStartClient does not call base.PreStartClient I have a base class with a "[SyncVar] GameObject x;" and... Read more
The LWRP ShaderGraph doesn't support alpha clipping for opaque objects a...
To reproduce:1. Open the user's attached project2. Open the "LWRP-Discard" scene found it Assets/LWRP3. Take a look at the Quad's sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow