Search Issue Tracker
[Improved Prefabs] Disconnected prefab instance cannot be unpacked
Steps:1. Open attached project2. Open "TestScene"3. Right-click on "Disconnected" prefab instance4. Select "Unpack Prefab"==>a) "... Read more
Corrupted meshes are generated when entering Play Mode
Repro steps:1. Open QA attached project "repro_1071513"2. Open scene "Landscape10"3. Enter Play Mode4. Observe the Game View Actual:... Read more
[iOS] [ARkit] Memory related hard crash with "Lost connection to" Xcode ...
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device.3. Start tapping the AR button.- After 120-2400... Read more
[GI] Particle lights are no longer working
Steps to reproduce: 1. Open [Particles] FTP (from collab)2. Open 18_LightsModule scene3. Get everything previewing in edit mode by s... Read more
UWP CPP projects report not having a splash screen set which fails deplo...
1. open attached project2. build project to UWP - IL2CPP3. Deploy the project to Hololens DEP8000 : Unexpected deployment failure : ... Read more
RaycastHit.normal ignores Physics.queriesHitBackfaces when Raycasting a ...
How to reproduce:1. Open User Attached project2. Open "RayScene" Scene3. Observe the ray casted from the bottom cube Expected result... Read more
[Particle system] Particles with the Render alignment set to "Facing" ac...
Particles with the Render alignment set to "Facing" act incorrectly with directional lights. They take position into account when pr... Read more
[Android] java.util.HashMap call crash when running built application
To reproduce:1. Open user's project2. Build it for Android3. Launch the application Expected: application doesn't crashActual: appli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used