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0
votes
Fixed

Windows D3D9 player always on top after using ExclusiveMode

Graphics - General

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Sep 13, 2014

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Version/s: 4.5.4f1

After a Windows D3D9 standalone player is toggled from Exclusive fullscreen mode to windowed mode it will always remain above other ... Read more

8
votes
Fixed

UI Image is darker in game view when Render Mode is set to Screen Space ...

UI

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Sep 12, 2014

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Version/s: 4.6.0b18

To reproduce:1. Open attached project2. Open Demo Scene3. Notice that UI Image is game view is darker than in scene view when Canvas... Read more

0
votes
Not Reproducible

[GameView] Free-aspect game window doesn't clear when camera is set to n...

Camera

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Jul 24, 2014

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Version/s: 4.6.0b13

1. Create new project2. Set camera clear flags to "Don't Clear"3. Press play4. Press "Stats" and close it5. There will be "Stats" wi... Read more

0
votes
Duplicate

UI Text alpha animation is not appearing on screen

UI

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Sep 13, 2014

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Version/s: 4.6.0b18

To reproduce:1. Open attached project2. Open TextAlphaAnimationBug scene3. Select Text game object4. Press play5. Notice that Color ... Read more

2
votes
Fixed

UI: layout isn't refreshed after children reordering in runtime

UI

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Sep 13, 2014

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Version/s: 4.6.0b17

To reproduce:1. Open attached project2. Open Test scene3. Press Play4. Press Reorder button5. Notice Panel Red is reordered as Last ... Read more

2
votes
Postponed
0
votes
Fixed
0
votes
Fixed
7
votes
Fixed

AudioMixer.GetFloat() / SetFloat() do not work unless Unity is restarted

Audio

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Sep 09, 2014

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Version/s: 5.0.0b3

To Reproduce: 1. Open the attached project. 2. Add, 'mixer.SetFloat(exposedParameterName, 2f)' after line 10, in SoundTest.cs. 3. Pl... Read more

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