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IndexOutOfRangeException : index error when rearranging parameters
Steps to reproduce : - create a new animator controller- add a few parameters- rearrange them in a fast succession and an error will... Read more
Cannot delete multiple transitions
Steps to reproduce : - create a new animation controller- create 3 states- make two transitions from one state to the others- select... Read more
Game View Mute button does not mute echoes in AngryBots
The Mute button in Game View does not mute all sounds in Play mode. Using the AngryBots sample project, echoes are not muted in the ... Read more
Sprites: trouble changing Sorting Layers
Changes to a sprite's Sorting Layer rarely update its apparent order compared to other sprites in Scene view, and rarely persist in ... Read more
Scaling with Pixel-Perfect causes stuttering
To reproduce:1. Open attached project2. Open TestScenarioScalePixelPerfect scene3. Press play4. When Pixel Perfect is enabled on the... Read more
Image resizing while runtime goes funky
To reproduce:1. Open attached project2. Open examplescene3. Press Play4. Press G and drag a rectangle onscreen with the mouse5. Watc... Read more
Automatic sprite slicing regression
Automatic slicing missed the expected gaps between four characters on a transparent background. See attached screenshot. Read more
Documentation does not show the types of the members
1) What happenedDocumentation does not show the types of the members (class, struct, enum) 2) How can we reproduce it using the exam... Read more
Handheld.Vibrate() does not cause WP8.1 device to vibrate
Steps to reproduce:1. Download attached project2. Build and run it on WP8.1 device3. Press button "Vibrate!". Phone will not vibrate... Read more
[WSA] Webcam is not detected on x86 platform
Webcam application can't detect any connected webcam on x86 platform. In permission settings there's a message "This app does not us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled