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Monitor selection for Mac/Linux resolution dialog
-e: an option to select the output screen was added to Windows resolution dialog of standalone builds but it is not available for th... Read more
106 x 106 icon gets overwritten when building on top of the same solution
To reproduce:1. Create a new project2. Set the target platform to Store Apps and sdk to Phone 8.13. Import the attached image and us... Read more
Occasional crash when toggling DX11 mode
-e: Switching between DX11 and DX9 in player settings causes a crash if you have hit play before in DX11. Repro:- enable DX11- Open ... Read more
When I add any reference to System.Xml.Serialization.XmlSerializer the i...
To reproduce:1. Open attached project2. Build it (build target WebGL)3. Observe console/log for errors Read more
searching in manual doesn't work
To reproduce:1. Open local Unity manual2. Switch to Scripting API3. Search for "gameobject"Expected result: Some results are foundAc... Read more
After switching the inspector to debug mode, text in the inspector is br...
To reproduce:1. Create a new project2. Create a script3. In the script create a public variable4. Attach the script to a gameobject5... Read more
Plugin components flicker/jump when tweaking the graphic UI in Inspector
Plugin components flicker/jump when tweaking the graphic UI in Inspector. This seems to be specific for plugins that have a graphic ... Read more
When moving the pivot for an input field, the input field cursor gets of...
To reproduce:1. Open attached project2. Open 'Scene' scene3. Press play4. Enter text5. Notice that input field cursor is moved toget... Read more
Object duplicate doesn't appear in Hierarchy if Hierarchy window is 'hid...
To reproduce:1. Create new project2. Create cube3. Hide Hierarchy window (don't close, just hide. See user image)4. Select cube in s... Read more
PointerEventData.clickCount is always equal to 1 in OnPointerClick()
To reproduce the bug: 1. Import clickCount package2. Open 'scene'3. Play the scene4. Start clicking on the image5. PointerEventData.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types