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0
votes
Fixed

Remove mention of 'graphicsPixelFillrate' from SystemInfo.graphicsShader...

Docs - Scripting Reference

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Aug 22, 2014

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Version/s:

SystemInfo.graphicsPixelFillrate became obsolete in 5.0 - there's still reference to it in SystemInfo.graphicsShaderLevel SR page. Read more

0
votes
Fixed

legacy diffuse shader applies ambient probe twice (dynamic GI texture + ...

Global Illumination

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Aug 21, 2014

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Version/s: 5.0.0b1

To Reproduce: 1. Open the project from the last email sent by user. 2. Observe that the lighting on meshes in the scene 'Light Test ... Read more

4
votes
Fixed

External: webgl doesn't build from non-ASCII path

WebGL

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Aug 22, 2014

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Version/s: 5.0.0b1

Steps to repro:1. Create a new project. Make sure the path contains any letter from 'ąčęėįšųūž'2. Build to webgl, observe the failure Read more

0
votes
Fixed

Dragging anything into Audio Mixer area gets a NullReferenceException

Audio

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Aug 23, 2014

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Version/s: 5.0.0b1

To reproduce:1) Create new project2) Create an Audio mixer and a random asset of other type3) Open Audio Mixer window4) If you try t... Read more

0
votes
Fixed

Sprite atlas textures can not be uniquely identified because packing tag...

2D

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Aug 25, 2014

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Version/s: 5.0

Sprite atlas textures can not be uniquely identified because packing tag is not appended to the name Read more

0
votes
Fixed

WebGL build problems with gamepad controls in different browsers

WebGL

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Aug 21, 2014

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Version/s: 5.0.0b1

Open http://kaijukun.com/lab/webgl/dueland attach two gamepads to your OS.The controls are analog stick and A for shootingOn Windows... Read more

0
votes
Fixed

When an object with a cloth component is selected, the Scene View's came...

Scene/Game View

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Aug 25, 2014

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Version/s:

How to reproduce:1. Open the attached project2. Open "ClothCameraIssue" scene (it has Sphere game object with Cloth component)3. Sel... Read more

1
votes
Fixed

Image.fillAmount value no longer affects visible fillAmount if set to 0.0f

UI

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Aug 25, 2014

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Version/s: 4.6.0b17

Repro: 1. Open the attached project, add ' Debug.Log(_image.fillAmount); ' just after fillAmount is set to 'GaugeControl.cs'. 2. Run... Read more

0
votes
Fixed

<GetComponent<SphereCollider>().isTrigger = true> crashes Unity on Windows

Physics

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Aug 24, 2014

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Version/s: 5.0.0b1

To reproduce this bug: 1. Open the attached project2. Open 'Enemy attacking NPC' scene3. Press play4. Stop the scene5. Unity crashes... Read more

0
votes
Fixed

Controllers/gamepads not recognized by WebGL build

WebGL

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Aug 25, 2014

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Version/s: 5.0.0b1

-e: see title -repro:--build attached project's test scene (it is https://github.com/pbhogan/InControl from Asset Store fame convert... Read more

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