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FBX Model BlendShapes are corrupted when imported into the Scene
How to reproduce:1. Create a new project2. Import the user's attached FBX Models into the project (Assets -> Import New Asset...)... Read more
'Internal: JobTempAlloc has allocations that are more than 4 frames old'...
How to reproduce:1. Open attached project2. Open Profiler and enable Live Timeline3. Enter Play mode4. Observe console Warnings:Inte... Read more
Live Profiler Timeline keeps losing frame data while hovering other Prof...
How to reproduce:1. Create new project2. Open Profiler and enable Live Timeline3. Enter Play Mode4. Hover mouse over any Profiler bu... Read more
[Terrain Tools] Terrain Visualization appears to be broken / Preview Spl...
When using the "Terrain Splatmaps" tools in the Toolbox, hitting the "Preview Splatmap" button causes the terrain to disappear entir... Read more
Player crashes when running a recursive function with Script Debugging e...
How to reproduce:1. Open the attached project "FrameAssertTest.zip"2. Open "SampleScene" Scene3. Open Project Settings and switch to... Read more
Text Shadow and Outline effects do not render correctly
Attempt to use outline or shadow effects results in black borders.Steps to reproduce:1) Open attached project2) Open GameScreen.uxml... Read more
[Enlighten] Precompute fails to progress beyond Create Geometry when usi...
Repro: Repro project is available in the comments. Download and import the repro project above using 2021.2.0b12Open the Scene "Terr... Read more
[HDRP] APV null reference error during undo operations
1) Open hdrp project that does not use APV (disabled)2) Go to Window -> Rendering -> Probe Volume Settings (Experimental)3) Do... Read more
Missing Info field in the Rigidbody
How to reproduce:1. Open the attached Unity project2. Select Cube game object3. Look into Rigidbody component Expected result: There... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation