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globalgamemanagers.assets contains references to platform-specific scrip...
Reproduction steps:1. Open the attached project "newTest.zip"2. Select "Assets/Android/AndroidScripts.asmdef" in the Project window3... Read more
[VFX Graph] Graph cannot be saved and NullReferenceException is thrown w...
How to reproduce:1. Create a new project or open the existing one2. Create a new VFX Graph and open it3. Save the Graph Expected res... Read more
Addressables Labels are lost when creating Settings inside of batched As...
How to reproduce:1. Open the user's attached project2. In the topbar menu select Bug > Run3. Select Window > Asset Management ... Read more
GenericMenu shows as disabled on macOS ModalUtility window
Steps to reproduce:1. Download and open the project "MenuTest.zip"2. Right-click inside the Assets folder in the Project window3. Cl... Read more
OpenCL max alloc size exceeded when baking probe volumes
Use a modified HDRP template scene which contains a light cookie, probe volume and a legacy light probe group, for instance the proj... Read more
Editor Toolbar button icons not aligned to button center, button/dropdow...
Steps to reproduce:1. Create/Open any Unity project2. Observe Play, Pause, and Step buttons, account, layer, and layout dropdowns Ex... Read more
Addressables.LoadAssetsAsync retrieves duplicate entries when the Fast M...
How to reproduce:1. Open the user's attached project2. Open the SampleScene3. Open the Adressables Groups window (Window > Asset ... Read more
[iOS] [ARKit Face Tracking] Build fails in Xcode, arm64 function not 4-b...
Reproduction steps:1. Open customer's attached project (steps for access in steps)2. Build for iOS and open the Xcode project genera... Read more
[Input System] GetDevice<T>.IsActuated reports incorrect results after a...
Reproduction steps:1. Open attached project "InputActuatedTest.zip" and scene "SampleScene"2. Enter Play Mode3. In Project window, o... Read more
Baked cookies in URP don't react to changes in cookie size
Open the Universal_Lighting test project.Open the 220_LightCookie_Baked scene.Set GI bake mode to auto.Edit the cookie size. Expecte... Read more
All about bugs
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Latest issues
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