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Asset bundle build pipeline does not account for fields ifdef'd with #if...
Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields whi... Read more
Custom DownloadHandlerScript doesn't work when a medium or high strippin...
Reproduction steps:1. Open the attached project “DownloadHandlerBug“2. Change the Stripping Level to High (Edit>Project Settings&... Read more
[Package][Device Simulator] package doesn't work unless you add NUnit pa...
To reproduce:1. Open any project2. Find Device Simulator package3. Check its dependencies Expected: NUnit is listed in Device Simula... Read more
Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more
[Android] The built-in URP shaders Lit, Complex Lit and the Simple Lit a...
How to reproduce:1. Open the “things not visible“ project2. Open the “SampleScene“3. Build and Run for Android4. Observe the Applica... Read more
Sprite warped when rotating to a certain angle when using flipX or flipY
Steps to reproduce:1. Open the attached project (Test.zip)2. Open the Assets/Scene.unity scene3. Select "Weapons_0 (1)" object in th... Read more
[Shader Graph] Can't change the SG variant limit in the project setting
Steps to reproduce: open a project (tested on URP) go to Project Setting> Shader Graph Try to change the SG Variant Limit. Actual... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
[UWP] set_selection throws ArgumentOutOfRangeException
How to reproduce:1. Open the attached "Keyboard.zip" project2. Build to UWP3. Open the solution in Visual Studio -> Deploy it to ... Read more
Unity crashes on scene saving
Steps to reproduce : - create a new project- right click in the Hierarchy and create a cube- go to File > Save scene- name the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server