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[Vulkan] Editor crashes on vk::ImageManager::RemoveTextureIDBinding on c...
-Editor crashes on vk::ImageManager::RemoveTextureIDBinding on changing Graphics APIs from Vulkan to OpenGLCore.-Crash window appear... Read more
Environment lighting missing when building with CLI on Linux
What's happening? The customer experienced issues with building on CI where GI was not generated, when building from CLI. {}Reproduc... Read more
[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...
To reproduce:1. Open attached project "NavMeshAreaBug.zip"2. Open "TestScene" scene.3. Find "GameObject" and "GameObject (1)" in Sce... Read more
Color Picker preview rectangle doesn’t update when adjusting colors for ...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. In Project window create Terrain Layer Create >... Read more
Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more
Empty Inspector window and error thrown when selecting an Assembly Defin...
Reproduction steps: 1. Open the attached “Empty.zip“ project2. Open the “Scenes” folder in the Project window3. Go back to the “Asse... Read more
Button click region is offset when the UI scaling is higher than 100%
How to reproduce:1. Open the "SampleScene" scene in the attached "imguibug.zip" project2. Change the UI scaling to 125% in Preferenc... Read more
DiscardContents() doesn't discard 3D RenderTexture
Steps to reproduce: 1. Open attached project2. Open scene "DefaultScene" and run it3. Notice that RT isn't cleared Additional steps:... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
"An infinite import loop has been detected when processing post process ...
How to reproduce:1. Open the user's attached project2. Select Assets/gwen unity.fbx3. Click "Extract Textures..." in the Inspector w... Read more
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