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First asynchronous call is returned immediately when using Async Await
Reproduced on:1. Download "AsyncAwaitTest-master.zip" project and open in Unity2. Enter Play mode Expected: "1 2 3 4 5" is printed i... Read more
Network Spawned objects are not UnSpawned on the client side
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Launch build4. Host a server5. Enter playmode ... Read more
[PLM] Disc Area Light does not affect Light Probes with CPU PLM
Steps to reproduce: 1. Download the attached project and open the SampleScene2. Navigate to the Lighting Settings and make sure that... Read more
[.NET 4.x][IL2CPP] MultiCastDelegate is leaking memory in Built projects
To reproduce: 1. Download attached project "LeakTestCase.zip" and open in Unity2. Open "SampleScene" scene3. Set Scripting Runtime V... Read more
[Reflection probes] Reflections are inconsistent between Editor, Mac Sta...
To reproduce:1. Open the "[Use Cases] Reflection Probes" project from collab;2. Open "Corridor" scene;3. Build and run for Mac Stand... Read more
Unity freezes when undoing a revert prefab instance
Introduced between 2018.4 and 2018.1. Not tested with New Prefanbs (2018.3 alpha 6 or above) yet. Repro steps:1. Open QA attached pr... Read more
Selecting a GameObject in the Hierarchy highlights more than one GameObj...
Not tested with new Prefabs since latest tested version was alpha 5. Repro steps:1. Open QA attached project "repro_1067090"2. Open ... Read more
Albedo colors are not converted to linear space on FBX import
Material Albedo colors imported from FBX don't like right when the project is in linear color space.Just like the texture importer, ... Read more
RectTransform component is partially locked after removing a HorizontalL...
Repro steps:1. Open user attached project2. Create a Panel in the Hierarchy3. Add an empty GameObject as a child to the Panel4. Add ... Read more
Selecting the same Lightmap Encoding quality setting re-encodes the refl...
Steps to reproduce:1) Download attached project and open in Unity2) Open "SampleScene"3) Generate Lighting in the Lighting tab4) In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used