Search Issue Tracker
Fair amount of garbage is allocated when using Input System
1. Open the attached project "InputSystemGC2.zip"2. Open the "SampleScene" Scene3. Open Profiler (Window > Analysis > Profiler... Read more
[UI Builder] Installing UI Builder in a new project issues lots of conso...
Repro steps:- make a new project with 2021.2.0b2 (or newer)- add the UI Builder project by modifuing the manifest.json and adding th... Read more
Editor compiles endlessly the VFX Graph Assets from the Samples
How to reproduce:1. Open the user's attached "Test.zip" project2. Open the "Sparks" VFX Graph from the Project window (Assets ->S... Read more
The Project View search directory selection bar is missing and will alwa...
How to reproduce:1. Create a new Unity project2. In the Project View search type "t:Texture"3. Press enter Expected result: Nothing ... Read more
[Shadergraph] [Searcher] Autocomplete text is different size/font from t...
Does not reproduce in Version: 2021.1.8f1.2516Reproduces in SRP2Core with Version: 2021.2.0b1.3029 Repro steps:1. Open the searcher ... Read more
[Shadergraph][HDRP] Entry field for HD Lit "Sorting Priority" auto-cance...
Reproduces in HDRP 10.4.0Reproduces in SRP2Core for Version: 2021.1.8f1.2516Does not reproduce in SRP 7.6.0 (likely because no Inter... Read more
[Android] 'Android Logcat' throws 'The type or namespace name 'NUnit' co...
Repro steps:1. Create a new project2. Switch build target to Android3. Install the 'Android Logcat' package4. Remove the 'Test Frame... Read more
NaN attributes are written to the mesh generated by ProBuilder
Steps to repro:1. Open the attached project and launch the 'Subtractive' scene;2. In the Lighting window (Windows>Rendering>Li... Read more
Unity generated UWP project defaults to en-US language
How to reproduce:1. Change OS locale to any other except "en-US"2. Create a new project3. Build to UWP4. Open the Built project fold... Read more
[VFX graph] Crash on VFXMemorySerializerBindings::StoreObjectsToByteArray
How to reproduce:0. Set up master or vfx/staging in manifest.json1. Open the attached project2. Open VFX asset3. Create Set Position... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field