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[Shadergraph] [Searcher] Autocomplete text is different size/font from t...
Does not reproduce in Version: 2021.1.8f1.2516Reproduces in SRP2Core with Version: 2021.2.0b1.3029 Repro steps:1. Open the searcher ... Read more
[Shadergraph][HDRP] Entry field for HD Lit "Sorting Priority" auto-cance...
Reproduces in HDRP 10.4.0Reproduces in SRP2Core for Version: 2021.1.8f1.2516Does not reproduce in SRP 7.6.0 (likely because no Inter... Read more
[Android] 'Android Logcat' throws 'The type or namespace name 'NUnit' co...
Repro steps:1. Create a new project2. Switch build target to Android3. Install the 'Android Logcat' package4. Remove the 'Test Frame... Read more
NaN attributes are written to the mesh generated by ProBuilder
Steps to repro:1. Open the attached project and launch the 'Subtractive' scene;2. In the Lighting window (Windows>Rendering>Li... Read more
Unity generated UWP project defaults to en-US language
How to reproduce:1. Change OS locale to any other except "en-US"2. Create a new project3. Build to UWP4. Open the Built project fold... Read more
[VFX graph] Crash on VFXMemorySerializerBindings::StoreObjectsToByteArray
How to reproduce:0. Set up master or vfx/staging in manifest.json1. Open the attached project2. Open VFX asset3. Create Set Position... Read more
All open Scenes get dirty when editing a SpriteShape Spline
How to reproduce:1. Open the user's attached project2. In the Hierarchy select 'Open Sprite Shape'3. In the Inspector select 'Edit S... Read more
Live Capture package script BaseScriptableRenderPipelineRaycasterImpl th...
Reproduction Steps: Create a new Unity project Import the Live Capture package from package manager Import the HDRP or URP package f... Read more
Removing methods from a Delegate made of Singleton in OnDisable() causes...
Steps to reproduce:1. Open the user's attached project "Dual Ballz.zip"2. Enter Play mode3. Exit Play mode Expected results: No erro... Read more
[iOS] Deadlock when sync loading from main-thread a terrain/mesh marked ...
Reproduction steps:1. Download and open the attached "ReproCase_DeadlockJobsSyncLoadAsyncMesh.zip" project2. Build and deploy the pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed