Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2021.2.0b11
2022.1
Issue ID
1364444
Regression
No
GPU usage spikes to 20% when downloading large packages from Package Manager
How to reproduce:
1. Open Task Manager(Windows) or Activity Monitor(macOS)
2. Add to your assets the 3D Game Kit from the Asset Store
3. Create a new empty 3D Project
4. Open the Package Manager (Window -> Package Manager)
5. Change Packages: In Project/Unity Registry into Packages: My Assets
6. Select the 3D Game Kit asset
7. Press the Download button
8. Select Task Manager or Activity Monitor
Expected result: GPU usage is stable and minimal <15%
Actual result: GPU usage is unstable/constantly changing, sometimes peaks at 20% but rarely goes above
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b15, 2022.1.0a11
Note: While OBS is recording this does not reproduce, or at least does not reach 15% GPU usage
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
- Builds fail without a useful error message when building a project with invalid product name
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a1