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RootEditor predicate for GameObjects disables Drag and Drop in the Scene...
When creating a RootEditor predicate, if you try to override the inspector for GameObjects, drag and drop for all objects is disable... Read more
[UIR] UIToolkit overflow "hidden" is not clipping everything
How to reproduce:1. Open project "UIToolkit Bug.zip"2. Open "Test" Scene (Assets>Test)3. Open UI Toolkit Debugger (Window>UI T... Read more
Broken layout stops panels located in the top left corner of the Editor ...
How to reproduce:1. Open the "Karting Microgame" tutorial project2. Observe the top left part of the Editor Expected result: The Sce... Read more
Multiple and different SessionStates are returned when InitializeOnLoadM...
Steps to reproduce:1. Create a new project and add the attached "TestScript.cs" to the Asset folder2. In Unity Editor's Project wind... Read more
[IL2CPP] [Android] Build fails when building an exported project with Sc...
How to reproduce:1. Create a new project2. In the Build Settings, change to the Android platform3. In the Player Settings, change Sc... Read more
Crash on _platform_memmove$VARIANT$Haswell when opening scene
Reproduction steps:1. Open the user's attached project2. Open scene 'World/Scenes/Theater And Player' Expected result: The scene ope... Read more
[URP] Depth of Field doesn't provide blur when Base and Overlay Cameras ...
How to reproduce:1. Open the user's attached "URP12Test.zip" project2. Build And Run the "SampleScene" on an Android 7 or older devi... Read more
[CacheServer] Editor crashes when "IP Address" in Project Settings is empty
If "IP Address" in Project Settings for CacheServer is empty and you do Reimport All - Editor is crashing How can we reproduce it 1 ... Read more
Inspector Model Preview orientation is reversed when Bake Axis Conversio...
How to reproduce:1. Open the attached project (ModelAxisTest.zip)2. In the Project window, in the Assets folder, select the Asset "C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window