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[Profiler] Inconsistent name of EditorBeforeUpdate sample
To reproduce:1. Create new project.2. Open Profiler window and start Profile Editor.3. In Hierarchy or Raw Hierarchysearch for edito... Read more
[Android] JDK Download window doesn't open, when selecting incompatible ...
How to reproduce:1. Create a new project2. Switch platform to Android3. Go to Preferences -> External Tools and disable Use embed... Read more
AudioSource volume doesn't work when AudioSource is a child of gamobject...
If an AudioSource is a child of a Rigidbody and Time.timeScale is set to zero, the AudioSource's volume will become stuck at whateve... Read more
Compute particles don't load on iOS devices, with errors"APINotSupported...
To reproduce:1. Open attached project;2. Make sure Graphics API is set to Metal;3. Build and run "Compute" scene on iOS devices. Exp... Read more
[Linux][Editor] Un-docked tab/window cannot be resized.
Tab/window in the Editor, such as Scene view, Game view, Hierarchy, etc, cannot resize after becomes un-docked. Repro:1. Open Editor... Read more
[Linux][Editor] When drag a un-docked window by the tab, a system notifi...
When drag an un-docked window, such as Hirearchy, Inspector, ect., by its tab, a system notification pops out saying """ is ready." ... Read more
[Linux Editor] "Back to Service" link flickers on Service window.
In Service window, after the user picked a specific area to show, a "Back to Service" link appears on the top of the window. However... Read more
Wrong instructions provided in error message when Input Button name is n...
How to reproduce:1. Open attached project and "SampleScene"2. Enter playmode and open console, observe the error message thrown Actu... Read more
Unity crashes with Gaia plugin when Terrain is automatically created wit...
How to reproduce:1. Open user's attached project (New Unity Project.zip)2. Extract the project3. Open the project4. Go to Window -&g... Read more
[Android][GLES2] Shaders with clip instruction don't compile on certain ...
After switching to HLSLcc for OpenGL ES 2 shader compilation, shaders containing the "clip" HLSL function won't compile anymore on c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used