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[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window press the ... Read more
[ShaderGraph] invalid subscript 'cullFace' error is thrown in console wh...
How to reproduce: 1. Open the project from the attached file "1265932.zip" 2. From Assets open "New Shader Graph" file 3. Hover over... Read more
[ShaderGraph] References are broken when importing a Material with all d...
How to reproduce: 1. Open the attached project 2. Open the Project Window 3. Select the "Distortion" Material 4. Right-Click it and ... Read more
[Android]Particle system is rendered with Artifacts Android when using O...
Steps to reproduce: 1. Open user's attached project "Foliage_Test.zip" 2. Build it to Android 3. Notice the purple artifacts on the ... Read more
Profiler window does not show multiple available targets for standalone ...
How to reproduce: 1. Open the attached 'project-1271502.zip' project 2. Build the 'Scenes/SampleScene' scene (make sure that 'Develo... Read more
[UX] Can't drag a noodle out of Trigger blocks.
Repro steps: 1. In the Update context, create a Trigger block (of any type) 2. Try to drag out a noodle out of the GPU event output ... Read more
[Terrain Tools] No Light theme styling for Noise Editor Window
Styling for the window is a mix of light and dark themes 1. Open new project 2. Enable preview packages in project settings 3. Inst... Read more
[Terrain] High CPU usage from Terrain.UpdateMaterials method when Editor...
How to reproduce: 1. Open attached project "case1256373.zip" and scene Assets -> Scenes -> Bugs -> "TerrainBugReproScene" 2. Enter P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator