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0
votes
Fixed

il2ccp build failure running unusedbytecodestripper2

IL2CPP

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Nov 30, 2016

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Version/s: 5.6.0a5

-e: see title, fails on Windows and OSX with WebGL and iOS building -also works in 5.3.7, 5.4.3, fails in 5.6.0a5 -repro:--open atta... Read more

0
votes
Fixed
0
votes
By Design

Bright spots using Standard Water Asset

Graphics - General

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Nov 30, 2016

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Version/s: 5.5.0f2

Reproduction steps: 1. Open the attached project.2. Make sure graphics API is set to "Metal".3. Build and run the "Test" scene.4. No... Read more

2
votes
Fixed

[Mobile] Texture2DArray does not show textures on mobile devices

Mobile

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Nov 30, 2016

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Version/s: 5.4.2p4

Reproduction Steps:1. Open project2. Run project in editor3. Notice that Plane has some textures4. Build to iOS device5. Notice that... Read more

0
votes
Fixed

Crash when changing to D3D12 from D3D11

Editor - Other

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Nov 14, 2016

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Version/s: 5.5.0f1

I was getting this almost always when I would change to a different direct3d version in the linked project. It seemed to go away whe... Read more

2
votes
Fixed

Modifying texture import settings from script changes 'timeCreated' in t...

Graphics - General

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Nov 30, 2016

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Version/s: 5.6.0a6

We have an active problem with importers modifying 'timeCreated' timestamp in asset meta files when called from script, see case 856... Read more

0
votes
Fixed

output_l crash while building custom serialized asset bundle

Deployment Management

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Nov 29, 2016

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Version/s: 5.5.0f2

Steps to reproduce:1. Open "ConversationBundle.zip" project2. From the main toolbar select Portalarium>Build>New Asset Bundles... Read more

0
votes
Duplicate

Rigidbody is able to spin around "frozen rotations" if object is not sym...

Physics

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Nov 25, 2016

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Version/s: 5.4.2f2

To reproduce:1. Open attached project "PhysicsConstraints.zip".2. Select "CubeMan" in hierarchy.3. Play "test" scene.4. After lookin... Read more

1
votes
Fixed

[Android] Shaders failed to compile spam to logcat

Mobile

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Oct 04, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the attached project using non-development build (or any with shaders which fail to compile)2. Deploy to ... Read more

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