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Texture2D ReadPixels takes in account part of GameView viewport
Steps to reproduce the issue:1. Donwload attached project "738780_repro.zip"2. Open scene "main" and play it3. Notice created image ... Read more
Rolling sphere bounces up on the edge of colliders
Steps to reproduce:1. Open "Test Project" project2. Open "MainScene" scene3. Play in editor-- The rolling sphere will endlessly move... Read more
[Standalone] Project does not build on standalone only
To reproduce:1) Open attached project2) Try building it for Win Standalone Expected: Project builds normallyActual: Build process br... Read more
[Android] Built APKs with Android library (.aar) use backslash file sepa...
Reproduction steps:1) Open user's attached project2) Build and run "Main" scene on any Android device3) Press on "Start Recog !" but... Read more
[Custom Property Drawer] Impossible to delete an array element
How to reproduce: 1. Open attached project "843499-repro.zip"2. Open "test" scene3. Select Main Camera4. Try to delete elements indi... Read more
Error in Console: Assertion failed on expression: '(sharedData.instructi...
Steps to reproduce:1. Open User's attached project2. Open scene "Main"3. Make sure Build target is set to iOS4. Press Play Result: e... Read more
[Android] Rendering of GUI becomes broken when trying to load a scene, P...
Steps to reproduce:1. Open attached project2. Build and run for android3. Start app and press "RECOMMENCER" button-GUI becomes broke... Read more
Crash after pairing Vive controller
There appear to be quite a few issues on this and they all seem to involve having VS attached and debugging (which is what I was doi... Read more
Camera.stereoActiveEye returns default eye (left) if called through OnPr...
Reproduction steps:1. Open the attached project2. Enable VR support if it is not.3. Open "Scene" scene4. Enter Playmode Expected res... Read more
Missing grid in scene view when 'Show grid' is enabled
To reproduce:1. Open project2. Open Test scene3. Click a few times in random places in scene Expected: grid will be in scene viewAct... Read more
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