Search Issue Tracker
Different Draw Mode in 2D 9-Sliced Sprite when creating in Hierarchy and...
How to reproduce:1. Create a new project with a 2D template2. In the Hierarchy window create "9-Sliced" GameObject (Right click>2... Read more
It is difficult to properly edit the PolygonCollider2D collider when its...
Reproduction steps:1. Open the attached "project-1361571.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy select the "... Read more
Cannot update nested children of Serialized Class when in Custom Editor ...
How to reproduce:1. Open the user-submitted project2. Select the "Editor Window Bug" Menu Item (Window > Unity Bugs > Editor W... Read more
Simulated Touchscreen does not trigger a button click Events when pressi...
Reproduction steps:1. Open the user's attached project2. Open SampleScene in Assets/Scenes3. In the Main Menu select Window->Anal... Read more
Material preview perspective changes after viewing Skybox Material when ...
How to reproduce:1. Open the user's attached project2. Open a new Inspector window tab by right-clicking any window tab and selectin... Read more
Burst compiled job is completed few times slower than IL2CPP
How to reproduce:1. Open the attached project “BurstPerformance.zip” and select SampleScene (Assets/Scenes/SampleScene.unity)2. Go t... Read more
[Stadia] Flickering/green dots appear after splash screen
Reproduction steps:1. Open the attached project ("1351700.7z")2. Build and run the project to the Stadia platform Expected result: A... Read more
When “Baked Lightmap” is selected in Draw mode menu (Scene view) the Lig...
How to reproduce:1. Open SampleScene from the “Lightmap ExposureTest.zip” project2. In the Scene view control bar set Draw Mode as “... Read more
[Metal][HDRP] Error creating pipeline state (Hidden/HDRP/CopyDepthBuffer...
When launching the HDRP graphic test on Metal, very often an error happen. Unhandled log message: '[Error] Metal: Error creating pip... Read more
PNG import fails when file is still being written to
If Unity starts to import a PNG file while it's still being written to then the import will fail.We should check if there's anything... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables