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Altering a sprite using the RectTransform tool also alters the Z scale c...
To reproduce this bug: 1. Open a fresh project2. Create - > 2D object- >Sprite3. Set Sprite on the Sprite Renderer4. Select Re... Read more
WebPlayer Loading failure when UNITY_DISABLE_PLUGIN_UPDATES = yes
When trying to load any Unity web player project, if I set an the environment variable "UNITY_DISABLE_PLUGIN_UPDATES" to "yes" it pr... Read more
Switching Canvas 'Render Mode' setting (Camera -> World Space) doesn't c...
Steps to repro:1. Press play and select canvas2. Set 'Render Mode' to 'Screen Space - Camera' and switch back to 'World Space'3. Obs... Read more
uGUI Button doesn't change color when Button(script) is disabled
1. Create new project2. Create GameObject "Button"3. Press play4. Select "Button" in hierarchy and disable Button(Script) component ... Read more
GLES3 graphics level does not work with image effects
When image effects are used in the scene and the "Automatic" or "Force OpenGL ES 3.0" graphics level is selected, then only the blac... Read more
SystemInfo.deviceType returns Desktop on WP8.1 device
In contrary to Windows Phone 8, which returns Handheld. Read more
Broken prefab crashes when undo any edits on it
1. Open attached project2. Open scene "Test Map"3. Select object "Player" in hierarchy4. Edit "Player" object(e.g. move it somewhere... Read more
Unity crash when scene is loaded with specific prefab order
1. Open attached project2. Open scene "Test"3. Unity will crash or 1. Create new project2. Create prefab with 2 childs and create an... Read more
Handheld class is not available in Windows Store Apps platform
Steps to reproduce:1. Download attached project or create a project which uses Handheld class.2. Build it to a folder. Exception wil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument