Search Issue Tracker
Search does not work for samples emitted using Profiler.BeginSample
When emitting a sample usingProfiler.BeginSample("MySample");// do stuffProfiler.EndSample()The sample will show up in hierarchy-vie... Read more
[Android] Objects are flickering when Dynamic Batching is enabled
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe the flickering of the side objects Ex... Read more
Mouse Events aren't detected on a GameObject without a Rigidbody which i...
Repro steps:1. Open QA attached project "repro_1064589"2. Open scene "0"3. Enter Play Mode4. Click the Sphere on the right5. Observe... Read more
Debug view of TerrainCollider is broken
Debug View for the TerrainCollider is not rendered correctly. Actual physics for the Terrain seems to be working properly so it appe... Read more
Vulkan + Graphics Jobs + OpenVR = Standalone Crash on Rift HMD
Standalone Windows players using Vulkan with Graphics Jobs and OpenVR built from Unity 2018.3.0a5 crash upon launch. I saw this occu... Read more
[Android][Vulkan] Dynamic resolution doesn't work on Samsung Galaxy S6 E...
To reproduce:1. Open project attached by QA2. Switch to Android Platform and Vulkan Graphics API3. Build and run Main scene on Samsu... Read more
[Profiler] Overview sections jump randomly when using Hierarchy view in ...
To reproduce:1. Open project attached by QA2. Open Corridor demo scene and enter play mode3. Open Profiler tab4. Select CPU area5. M... Read more
[Graphics/Physics] RaycastHit.texCoord is very slow due to Mesh::Extract...
To reproduce:1. Open the project and Enter Play Mode2. Select the ParticleEmitter object, and change the setting "useCustomTexCoordI... Read more
Collider position stays behind when spawned object is moved in same frame
How to reproduce:1. Open user's project2. Open Window > Analysis > Physics Debugger3. In the Hierarchy select 'Spawner' GameOb... Read more
Animation's remove property drop down icon overlaps the input box
Animation's remove property drop-down icon overlaps the input box Steps to Repro:1. Create a new or open attached project2. Window &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used