Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0a4
2018.2.0f2
Issue ID
1064606
Regression
Yes
Collider position stays behind when spawned object is moved in same frame
How to reproduce:
1. Open user's project
2. Open Window > Analysis > Physics Debugger
3. In the Hierarchy select 'Spawner' GameObject
4. In the 'Spawn Something' Script Component Enable 'Spawn Now'
Expected result: collider is in the same position as the object
Actual result: collider stays behind
Reproducible with - 2018.3.0a6, 2018.2.2f1, 2018.1.9f1, 2017.4.8f1, 2017.2.3p3, 2017.2.0a4
Not reproducible with - 2017.2.0a3, 2017.1.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment