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Fixed in Unity 2018.2.19f1

Votes

0

Found in

2018.2.0f2

Issue ID

1065218

Regression

No

[Graphics/Physics] RaycastHit.texCoord is very slow due to Mesh::ExtractTriangle being suboptimal

Physics

-

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Priority: 4Not yet prioritized for a release

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Severity: 3Secondary functionality broken

To reproduce:
1. Open the project and Enter Play Mode
2. Select the ParticleEmitter object, and change the setting "useCustomTexCoordImpl"
3. Observe in the profiler that the custom implementation is much faster than using the API

Actual: RaycastHit.textureCoord is very slow. Custom implementation is much faster than using the API.

Reproduced: 2018.3.0a6, 2018.2.0f2

Response avatar

Resolution Note:

Fixed in: 2017.4.17f1, 2018.2.19f1, 2018.3.0a10

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