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Texture2D.LoadRawTextureData() fails to load DXT1 texture with mipmaps d...
Steps to reproduce: 1. Open attached project 2. Open "dds_test" scene 3. Enter play mode 4. Observe the exception thrown in the con... Read more
[Physics] Physics.ComputePenetration calculates depth incorrectly for so...
The Scene contains a capsule collider and a non-convex mesh collider that are slightly overlapping. Physics.ComputePenetration shoul... Read more
[Mac] Force Quitting Unity results in an Unhandled Exception in the Shad...
Reproduction steps: 1. Create a new project 2. Force Quit Unity 3. Open the "ShaderCompiler.log" inside of the Projects Library fol... Read more
Windows Standalone 64-bit Build Crashes on launch
Reproduction steps: 1. Create a new project 2. Build for Windows (64-bit) 3. Launch the Standalone Build Expected Result: The Buil... Read more
[Android] Outline gets applied on the whole screen instead of individual...
Steps to reproduce: 1. Open project attached by QA 2. Open 'Scene1_Intro' scene 3. Select 'Main Camera' and make sure unnecessary sh... Read more
Metal Editor Support makes the entire Unity editor turn hot pink plus pi...
Using Unity 2017.3.0b1 on Mac if you enable "Metal Editor Support* (Experimental)" in Player settings then the entire Editor UI (exc... Read more
[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...
How to reproduce: 1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene 2. Enable "Main Camera" GameObje... Read more
[.NET4.6] Crash in '_sigtramp > mono_handle_native_crash' calling Debug....
Reproduction steps: 1. Open the attached project with macOS machine. 2. Make sure Scripting Runtime Version is set to .NET 4.6 in Pl... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more
Crash when inspecting types value with FieldOffset attribute when debugging
Steps to reproduce: 1. Open attached project "948223.zip" 2. Open "Sample" scene 3. Open "Test" script with Visual Studio 2017 4. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "cannot map expression to ps_4_0 instruction set" in Shader Graph preview when using the GATHER_RED_TEXTURE2D macro in custom hlsl function
- Sprite Renderer image is changed when Mask Interaction is turned by C# script
- URP Player remains in Windows Background processes when the application is closed
- [Android] The built-in URP shaders Lit, Complex Lit and the Simple Lit are not rendered when built on Android devices with an Adreno 300 series GPUs
- "Radio Button" disappears when added under the "RadioButtonGroup" and the parent Visual Element is selected