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Ctrl+B fails to open the Build menu when the Services tab is opened
Steps to reproduce:1. Open any new project2. Open Services window3. Press Ctrl+B to open the Build window Expected: the Build window... Read more
Object snaps to four axes when it moves based on joystick input
Repro steps:1. Open the attached project "case-1201112_repro.zip"2. Open Assets > Scenes > SampleScene3. Plug in a controller ... Read more
[Prefabs] Editor crashes when a Rigidbody having unapplied joint depende...
Editor crashes when a Rigidbody having unapplied joint dependency is removed from prefab. Refer the attached video Steps to reproduc... Read more
[TreeCreator] NullReferenceException on modifying properties of "Tree" c...
Editor throws NullReferenceException when a material is assigned to Branch Material and properties of Tree component are modified. r... Read more
[CPU PLM] Large light grid causes poor light baking performance
Steps to reproduce: 1. Download CSR racing vertical slice project2. Make sure that you have CPU Lightmapper set as the lightmapping ... Read more
[DX12] Performance Markers are absent in NVIDIA NSight Range Profiler Vi...
How to reproduce:1. Create a new Unity project, set its Graphics API to "Direct3D12 (Experimental)" and close it2. Launch NVIDIA Nsi... Read more
WebGL builds will sometimes fail to launch without error when using Buil...
WebGL builds will sometimes fail to launch without error when using Build and Run When working with a WebGL project in Unity, if the... Read more
[Shadegraph] Master Preview is wrong with empty texture2D property input...
Reproduces in 6.9.1, 7.0.1, 7.1.6, and Master (cdbcc93e76)Does not reproduce on 5.7.1Tested in universal. Repro steps:1. Create a ne... Read more
Shader Graph Master Node unsupported render pipeline error message is no...
How to reproduce:1. Create a new project2. Install Shader Graph3. Create a Shader Graph asset (either Unlit or PBR)4. Double click i... Read more
[TreeCreator] ArgumentOutOfRangeException is thrown on double-clicking o...
ArgumentOutOfRangeException is thrown on double-clicking on empty Tree Root Node. Steps to repro:1. Create a new Project.2. GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked