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Animation doesn't properly play when loading from bundles
When using AnimatorControllers with OverrideControllers, where the base animation is not in a bundle but all other assets are, the a... Read more
[VR] Single pass deferred rendering with multiple cameras in scene rende...
If you set the rendering to single pass deferred rendering the image is upside down. This happens with OpenVR and Rift. 1) Create a ... Read more
Children don't get sorted alphabetically in the Hierarchy when using the...
Steps to reproduce : - import the project attached- open the scene "1"- search for "Car" in the Hierarchy while having the Alphabeti... Read more
[N3DS] Loading asset bundle fails at getting Asset Bundle via WWW
How to reproduce:1. Open the attached project2. Don't forget to set Internet Key3. Build Asset bundle using Asset->Build AssetBun... Read more
Depedencies are resolved incorrectly when using a prefab
How to reproduce: 1. Open attached project2. In the project view, highlight Level 2/Scene2.unity3. Go to Assets -> Select Depende... Read more
Game preview is black when using 2 cameras and only one set to HDR and o...
If you have 2 cameras and one is set to depth only clear flag and the HDR settings are different between them the game preview windo... Read more
Applying changes to prefab adds HideFlags.DontSave object to prefab file
Steps to reproduce: 1. Open attached project "851962.zip"2. Drag "Prefab" to hierarchy3. Add child game object to that prefab and ad... Read more
Animator state machine enter Start state when cross fade
Reproduction Steps:1. Download project2. Open Project3. Run the YingDi_Test scene in editor.4. Select "LocalClient-Player-....."5. O... Read more
[UI] PreferredHeight returns wrong values
Steps to reproduce:1. Open the attached project (New Unity Project.zip)2. Open the qq.unity scene3. Open the Scene view4. Select the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value