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[DX12] Performance Markers are absent in NVIDIA NSight Range Profiler Vi...
How to reproduce:1. Create a new Unity project, set its Graphics API to "Direct3D12 (Experimental)" and close it2. Launch NVIDIA Nsi... Read more
WebGL builds will sometimes fail to launch without error when using Buil...
WebGL builds will sometimes fail to launch without error when using Build and Run When working with a WebGL project in Unity, if the... Read more
[Shadegraph] Master Preview is wrong with empty texture2D property input...
Reproduces in 6.9.1, 7.0.1, 7.1.6, and Master (cdbcc93e76)Does not reproduce on 5.7.1Tested in universal. Repro steps:1. Create a ne... Read more
Shader Graph Master Node unsupported render pipeline error message is no...
How to reproduce:1. Create a new project2. Install Shader Graph3. Create a Shader Graph asset (either Unlit or PBR)4. Double click i... Read more
[TreeCreator] ArgumentOutOfRangeException is thrown on double-clicking o...
ArgumentOutOfRangeException is thrown on double-clicking on empty Tree Root Node. Steps to repro:1. Create a new Project.2. GameObje... Read more
Audio restarts when pausing and resuming the Timeline on WebGL
Steps to reproduce:1. Open the attached project (case_1204018.zip)2. Build the project as Standalone and run it3. Press spacebar to ... Read more
Missing doc details for input rebinding
-e: missing details on how to proper rebind input -as per customer:"In OnApplyBinding you should do action.ApplyBindingOverride(inde... Read more
Fix Integration Test stalls after failure to connect to WindowServer
When running the Unity Integration Test suite to run integration tests on real devices on a build machine, the tests stall indefinit... Read more
[HDRP] Crash on GfxDeviceD3D12::BuildTopLevelAccelerationStructure when ...
Steps to reproduce:1. Create a new HDRP project or open the one attached by the user2. Open the DXR + HDRP section of the HDRP Wizar... Read more
[Profiler] Profiler Charts are not drawing data for the last 2 frames
Steps to Reproduce:1. open any project2. open the Profiler Window (Window>Analysis>Profiler)3. load attached profiler data fil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title