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Fixed in 5.6.0f3



Found in


Issue ID




Memory scribble: UNET::HostsArray::TryToDeleteHost(id), Standalone with Lobby Client is crashing on pressing Stop



Regression - started to happen since 5.6.0a4 (does not happen in 5.6.0a3 and 5.5.0p4)
This happens only when I use NetworkLobbyManager (does not happen with NetworkManager !!! ).

How we can reproduce it using the example you attached

--- please see attached video (in comments) ---
1 Open attached project
2 Open scene "lobbyScene"
3 Build and Run Standalone (!!! you need to build "non-Development build" of Standalone !!!)
4 Press Play in Editor
5 Run "Server only" in Editor
6 Run "Client" in Standalone and then "Start"-button
7 Press "Stop(X)" in Standalone

Actual result:
Standalone is crashing

Expected result:
Standalone should not crash

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