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0
votes
Won't Fix

material.shaderKeywords output the same results even if there are differ...

Shaders

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Aug 25, 2017

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Version/s: 5.6.1p2

Reproduction steps: 1. Open project attached (New Unity Project 2.zip) 2. Open scene "Test". 3. Press Play. 4. Inspect console. Exp... Read more

0
votes
Fixed

Exiting Unity play mode leaves Windows MR in a bad state

XR SDK

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Aug 25, 2017

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Version/s: 2017.2.0b8

Steps to reproduce: 1. Open the attached project 2. Open the MainScene scene 3. Switch platform to Windows Store 4. Play the scene 5... Read more

0
votes
Fixed

[Collab] Reverting script on 5.5 and 5.6 never ends if is opened in scri...

Collab

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Aug 26, 2017

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Version/s: 5.6.3f1

To reproduce: 1. Create a new project 2. Create 2 scripts 3. Push to collab 4. Open both scripts on any script editor(i.e. MonoDevel... Read more

0
votes
By Design

Upon opening project, Scene View won't render

Scene/Game View

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Aug 27, 2017

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Version/s: 2017.1.0f3

To reproduce: Open project Expected: Scene View renders Actual: Scene View is grey (or black if clicked on). You can still select o... Read more

0
votes
Fixed

[Doc] AssetPostprocessor.OnPreprocessModel() not setting Animation Wrap ...

Animation

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Aug 28, 2017

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Version/s: 2017.1.0f3

1. Open attached Unity project "AnimationLoopBug.zip" (OC link) 2. Import any animation from "animations.zip" 3. Check out "Editor/M... Read more

0
votes
Not Reproducible

DownloadHandler with a preallocated byte array still generates per frame...

Networking

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Aug 28, 2017

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Version/s: 2017.1.0p4

To reproduce: 1. Open the project, attached by the user (DownloadHandlerGarbage.zip) 2. Open the "scene0" scene 3. Enter Play mode ... Read more

0
votes
Won't Fix

Default materials SpatialMappingWireframe and TangoARRender is corrupted...

Graphics - General

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Aug 28, 2017

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Version/s: 2017.2.0b9

Seems to be reproducible on Graphics APIs. Steps: 1. Create a New project 2. Set Build Target to Android or WebGL 3. Window > Light... Read more

0
votes
Not Reproducible

Editor crashes in GameObject::GetSupportedMessagesRecalculate when a spe...

Deployment Management

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Aug 29, 2017

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Version/s: 2017.2.0b8

To reproduce: 1. Open the project, attached by user (see download link in edit) 2. Build the project for Windows standalone Expect... Read more

4
votes
By Design

Bounds provided in additionalVertexStreams never get used when modifying...

Graphics - General

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Aug 31, 2017

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Version/s: 2017.1.0f3

1. Open the attached "BoundsProject" and "Main" scene 2. Open the "Expand" script, notice that the Mesh Vertex data (along with its ... Read more

0
votes
By Design

Dynamic Batching Draw Calls always 0 in a player

Graphics - General

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Aug 31, 2017

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Version/s: 2017.2.0b9

Steps to reproduce: 1. Open the attached project 2. Open Player Settings and notice Dynamic Batching is enabled 3. Press File/Build ... Read more

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