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Activated second display is not rendering when running the project in St...
To reproduce: 1. Open attached project "physicsRaycasterBug.zip" 2. Build for Standalone and run 3. When ran, observe results with d... Read more
Mutiple instances of same material created after accessing renderer.mate...
To reproduce: 1) Open attached project and scene 2) Play it Note: Make sure you don't click game view for now 3) Select the cloned m... Read more
[macOS] Creating a Texture2DArray with a YUY2 TextureFormat crashes the ...
How to reproduce: 1. Open the submitted project 2. Open the scene 'SampleScene' 3. Enter Play Mode Expected result: 'Texture creati... Read more
CullAllVisibleLights consume too much CPU when only baked lights are use...
To reproduce: 1. Open attached project 2. Build and run for Android with development mode checked 3. Connect profiler and drill down... Read more
IL2CPP ignores CDECL calling convention attribute
Steps to reproduce: 1. Download 1083396_repro.zip project 2. Switch platform to UWP 3. Build project on IL2CPP backend 4. Open Visua... Read more
'Save Assets' window pops up after every prefab adjustment in Prefab Mod...
How to reproduce: 1. Create a new Unity project 2. In the Editor Preferences 'General' tab check the 'Verify Saving Assets' option 3... Read more
Player Settings window is no longer displaying any information
Repro Steps: - have Unity Editor with the Android build tools installed. - download this project and load it on Mac - I'm on macOS M... Read more
NullReferenceException when clicking inside the prefab override popup af...
If you apply all overrides to a prefab and then click inside the overrides popup, a NullReferenceException will occur. NullReferenc... Read more
Editor crashes when opening one Scene after another on MultiCustomRender
How to reproduce: 1. Download user's attached project "PerimeterzRPG.zip" 2. In the "Scenes" folder find and open the scene "Tundra2... Read more
Crash on Android Mali 400 and Mali 450 GPU when loading a RGBAHalf Cubemap
To reproduce: 1. Open user's attach project "CubeMapCrash.zip" 2. Build and run on Android with appropriate Mali GPU Actual result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL