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[Vulkan] Considerable increase in memory over other Graphics APIs when u...
How to reproduce:1. Open the attached user's project 'VulkanMeshTest.zip'2. Build and Run the application on the Windows platform3. ... Read more
Lighting Override Mask not working when using multiple instances of Grad...
Reproduction steps:1. Create a new HDRP project2. Create a new scene, disable Directional Light and create a Plane3. Create 2 Empty ... Read more
Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex ...
Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex... Read more
Prefab Mode does not have Discard Changes like Scenes do
Right clicking on a Scene header in the Hierarchy allows the user to discard any unsaved changes to the scene. For consistency we sh... Read more
Build screen is not cleared when changing the aspect ratio on OpenGLCore...
How to reproduce:1. Open the user's attached project2. Build and Run the project (File -> Build and Run)3. In the running Build, ... Read more
Can't bind object to TimelineTrack when the curve window is opened
Reproduction steps:1. Open the user's attached "TimelineBindObject.zip" project2. Open the "SampleScene" Scene3. Open the Timeline w... Read more
[UWP] C# WebAuthenticationBroker doesn't work when built into HoloLens 2
1. Open project "MRTKWebAuthProject.zip"2. Open Scene "ReproScene"3. Open Build Settings in File > Build Settings4. Select Platfo... Read more
[Vulkan][Android] App crashes when enabling a large number of Text compo...
Reproduction steps:1. Open the attached user's project "vkcrash.zip"2. In the Player settings make sure that Vulkan Graphics API is ... Read more
[iOS] Development Build throws NullReferenceException when Input System ...
How to reproduce:1. Open the attached project ("repro_2022.1.0a10.zip")2. Build and Run on an iOS device Expected result: NullRefere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default