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Graphics Jobs causes artifacts in particle systems on large builds
Steps to reproduce:1. Download and open the project "Graphics Jobs Bug.zip"(ownCloud link)2. Build a Development build for Standalon... Read more
Microsoft speech recognition plugin causes crash when used in play mode
To reproduce: 1.Setup microsoft speech recognition engine2.Download and open attached project3.Attach UsePlugin script to MainCamera... Read more
Sprite Rendering Performance Regression in 5.6
There is a fairly significant performance regression in 5.6 (in respect to 5.5 & 5.4) when measured using the Mobile Torture tes... Read more
[WebGL] il2cpp error when building on WebGL build 5.6.0b3
Steps to reproduce:1. Open the attached project (New Unity Project 3.zip) or create a brand new project2. Go to Build Settings, swit... Read more
Regression from 5.6.0b2 : Trail Renderer is broken in 5.6.0b3
Regression - works fine in 5.5.0p3 and in 5.6.0b2but it is already broken in 5.6.0b3 (both spin 1 and 2)When use our StandardAssets ... Read more
Animation with property "IsActive" which has no transitions won't let "S...
To reproduce:1. Open attached project "AnimatorKeepsObjectActive.zip"2. Open and play "testScene" scene.3. Look at the console. Imag... Read more
Particle systems parameter curves cause Assertion failed errors
How to reproduce: 1. Open attached project2. Open "particleTest" scene3. Press Play Expected behavior: no errorsActual behavior: lot... Read more
Reparenting causes call of OnTriggerEnter/OnTriggerExit callbacks
Steps to reproduce: 1. Open attached project2. Open scene "repro2"3. Run it and in console notice that OnTriggerEnter and OnTriggerE... Read more
SceneManager.UnloadSceneAsync doesn't work parallel with "allowSceneActi...
To reproduce:1. Open attached project "UnloadScene.zip"2. Open "Test" scene.3. Make sure, that "Scene1" and "Scene2" are in a hierar... Read more
Adding Standard shader to always included shaders stops build at shader ...
How to reproduce:1. Create new project2. In graphics settings (Edit > Project Settings > Graphics) set to always included shad... Read more
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