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[MacOS] "Failed to parse" errors are thrown when building with a macOS p...
Reproduction steps:1. Open the user's attached project2. File -> Build Settings -> Build3. Observe the console window Expected... Read more
Duplicate Array Element and Delete Array Element options are not working...
How to reproduce: 1. Create a new Unity project2. Create a Cube GameObject3. Select it, expand the Mesh Renderer > Materials list... Read more
[iOS] Crash on MTLReportFailure.cold.1 due to a missing endEncoding call...
How to reproduce:1. Download the Xcode project from the provided Google Drive link2. Build and Run the project on a device3. In the ... Read more
Material Thumbnail in the Project window appears in solid Magenta and do...
How to reproduce:1. Open the attached project named "Case_1339406"2. Inspect the thumbnail of the "MAT-Defence Shield" material loca... Read more
[Gizmos] All exposed shape gizmos break and throw errors upon an edit at...
Repro steps:1. Create a VFX, drag it in the scene and open it though the Edit button in the VFX component.2. Add to blackboard a sha... Read more
Fuzzy Finder Jumping when you search for items
Description [https://www.youtube.com/watch?v=POwYX6ymtUQ] When navigating in the Fuzzy finder, with the mouse hovering items with lo... Read more
A Unsupported Type error is printed when a Managed Reference replaces an...
How to reproduce:1. Open the attached project "SerializeReferenceError.zip"2. Select 'New SR Bug Reproducer' in the Project View3. C... Read more
Seams are left on models when the ShaderGraph Material's Hue Node Input ...
How to reproduce:1. Open the user's attached "SGBloomBug.zip" project2. Open the "SampleScene" Scene3. Observe the models in the Gam... Read more
[Playables] Humanoid Character loads in T Pose after reimporting an asse...
How to reproduce:1. Open the attached project "Playables don't initialise properly on startup in Edit Mode.zip"2. Open 'Sequence Cor... Read more
DomainReloadTests performance tests have regressed due to removal of bui...
Tests affected:DomainReloadTests.WhenEmptySceneWith100Assemblies_With1000MethodsEachDomainReloadTests.WithAllEditorWindowsOpenDomain... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc