Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.2.X
Votes
0
Found in
5.5.0f3
Issue ID
864619
Regression
Yes
Reverting model back to a prefab and then undoing these changes creates an additional broken non-prefab object
To reproduce:
1.Download and open attached project
2.Open "SimpleVoхelPack" folder
3.Go to scenes folder and open "Forest" Scene
4.Select any object from the scene except "ENVIRONMENT" object
5.Press revert button in the inspector
6.Press CTRL+Z to undo changes
7.Notice that 2 objects in the hierarchy with the same name are created
8.Select object which has the arrow to view its child objects and press that arrow
Reproduced with: 5.6.0b2, 5.5.0p3, 5.4.3p3, 5.3.7p2
Not reproduced with: 5.3.5f1, 5.2.5f1.
Expected result: Changes are reverted without additional object and Unity does not crash.
Actual result: Changes are reverted with additional object and editing this object causes editor to crash.
Note: bug only occurs when prefab connection of that model is broken.
Verified with: 2017.3.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment