Search Issue Tracker
DownloadHandler with a preallocated byte array still generates per frame...
To reproduce: 1. Open the project, attached by the user (DownloadHandlerGarbage.zip) 2. Open the "scene0" scene 3. Enter Play mode ... Read more
Default materials SpatialMappingWireframe and TangoARRender is corrupted...
Seems to be reproducible on Graphics APIs. Steps: 1. Create a New project 2. Set Build Target to Android or WebGL 3. Window > Light... Read more
Editor crashes in GameObject::GetSupportedMessagesRecalculate when a spe...
To reproduce: 1. Open the project, attached by user (see download link in edit) 2. Build the project for Windows standalone Expect... Read more
Bounds provided in additionalVertexStreams never get used when modifying...
1. Open the attached "BoundsProject" and "Main" scene 2. Open the "Expand" script, notice that the Mesh Vertex data (along with its ... Read more
Dynamic Batching Draw Calls always 0 in a player
Steps to reproduce: 1. Open the attached project 2. Open Player Settings and notice Dynamic Batching is enabled 3. Press File/Build ... Read more
[MSBUG][UWP] [Xbox One] Gfx.WaitForPresent takes significantly longer wi...
Gfx.WaitForPresent takes almost twice as long when a UWP project is built for Xbox (Screenshots attached) Launching UWP build on PC ... Read more
ScriptedImporter fields not displayed as read-only in Inspector
Steps to reproduce: 1. Open attached Unity project "ScriptableImporter_EditableAsset.zip" 2. Click on Test.qte 3. Look at the Inspec... Read more
Unity freezes when clicking "Optimise Transform Hierarchy" of a rigged m...
To reproduce: 1. Open attached Unity project "OptimisingTransformHierarchyCrash.zip" 2. In Project window, navigate to Assets 3. Cli... Read more
Console is spammed with animator warnings because overrideController is ...
To reproduce: 1) Open attached project and scene 2) Play it Expected: Console is empty Actual: 4 different (but with same header te... Read more
Unity crash while trying to open collab tab
Unity crash while trying to open collab tab 1. What happened Unity crash while trying to open collab tab 2. How we can reproduce ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX