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[Android] [IL2CPP] JAR file not included in build when building APK with...
How to reproduce:1. Open the attached project "JARbug.zip"2. In the Menu bar go to File > Build Settings3. Connect Android device... Read more
Profiler/Memory Profiler cannot be connected to Standalone build when Ru...
How to reproduce:1. Create an empty project2. Select Edit/Project Settings/Player/Resolution and Presentation and disable Run in Bac... Read more
Terrain tools brush variables are fractional numbers
How to reproduce:1. Open the "case_1357269" project2. Open the "SampleScene" Scene3. Select the "Terrain" GameObject4. Slide the sli... Read more
"A non-multisampled texture..." spams the Console
There's an auto resolve happening and then an incorrect Copy Depth pass. 1. After upgrading from 2021.2.0b1 to either 0b2 or 0b3 or ... Read more
[XR SDK] XR Settings get reset after building a project without Library ...
Reproduction steps:1. Download the attached "1357482.zip" project2. Note the content of "Open XR Package Settings.asset" in Assets &... Read more
Crash when using Graphics.DrawProceduralIndirectNow()
How to reproduce:1. Open the attached project "FPP.zip"2. Open "MeshScene" Scene3. Enter Play Mode Expected result: Editor doesn't c... Read more
[Linux] Crash on GetGameControllerMapping when plugging in the Magic-NS ...
Reproduction steps:1. Open a new or an existing project2. Go to Edit > Project Settings... > Player3. Change the Active Input ... Read more
[GraphView] Elements that are being deselected are not reserialized when...
Reproduction steps:1. Open the attached "project-1357293.zip" project2. In the Project window, open the "NewNodeGraph" GraphViewObje... Read more
Application crashes when relaunching it on a monitor with different DPI
Reproduction steps:1. Open the attached "DPICrash.zip" project2. Build the project3. Open the built application on primary, lower re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation