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[MARS][Android] Overlay spawned after doing image recognition keeps snap...
Repro steps:1. Open project "FilterFrames"2. Build and Run on Android3. Open the image "broyak.jpeg"4. Scan the image with your devi... Read more
CinemachineImpulseSource.GenerateImpulseAt() continues to move the Camer...
How to reproduce:1. Open the user's attached "CinemachineTest.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Press ... Read more
WebGL build renames referenced DLL file to .exe and then cannot find it ...
Reproduction steps:1. Open the user's attached project "Edgar-Repro.zip"2. Build the project for the WebGL platform Expected result:... Read more
[HDRP] Path tracer issue with lamps in the HDRP template
Reproduction:1) Create a new HDRP template2) Run wizard for DXR setup3) Add path tracing with default settings4) Find the lamp in th... Read more
[HDRP] Need to update HDRP wizards documentation
The location of HDRP wizard is outdated in the doc Read more
Editor crashes after constantly creating and deleting GameObjects with s...
How to reproduce:1. Open the attached project ('TMProTestProject.zip')2. Build and run the project (or simply enter Play Mode)3. Pre... Read more
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...
Reproduction steps:1. Open attached project "case_1339471-PinballFlipper.zip"2. Open the Scene "SampleScene"3. Make sure both Game v... Read more
UnityYAMLMerge does not work with with TortoiseSVN
Reproduction steps:1. Open attached project "SmartMerge_TestSetup.zip" in version that's to be tested2. Setup UnityYAMLMerge (https:... Read more
[macOS][HDRP] Game window framerate is lower when first starting a scene...
Reproduction steps:1. Create a new HDRP template project2. Make sure Scene and Game windows are docked in the same tab3. In the Game... Read more
[Package Validation Suite] NullReferenceException appears when adding pa...
How to reproduce:1. Open the attached "case_1338401.zip" project2. Open the Package Manager3. Select "add package from git URL" and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used