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Depth/DepthNormals textures sometimes use Linear texture filtering
Depth & DepthNormals built-in textures sometimes (e.g. in forward rendering) use bilinear filtering, which is wrong. Due to the ... Read more
Zooming in Sprite Editor window using mouse scrollwheel not working
- Open attached project and select the only image in it- Open the Sprite Editor with the image selected- Try to zoom in on the pictu... Read more
Editor crashes complaining about malformed shader
Open project from attached test_ao_water.zip file in Unity 5.0. It would complain about not being able to move a temp file and the o... Read more
Unity crashes when clicking on the InputField, stopping and playing the ...
1. Open a new project2. Create Text game object3. Add 'InputField' component on it4. Assign 'Text' script to a 'Text' field on the '... Read more
Rendering order bug when using elements with canvas and elements without it
To reproduce this bug: 1. Open the project2. Open Assets/Scenes/renderorder.unity3. Expand HUD object, notice how it is before the b... Read more
iOS build crashes when built with stripping level
To reproduce: 1) Download and open project (will need any other project to check on versions other than 4.6)2) Build and run for iOS... Read more
uGUI Image and Rect masks don't work with deferred rendering and DX11
Steps to repro: 1) Open 'uGUIProjectBeta11' project 2) Open 'Scroll View' scene 3) Enable DX11 mode in Player Settings 4) Note: for ... Read more
uGUI doesn't work in flash build
Steps to repro:1. Open the attached project2. Build to flash3. Observe that uGUI in flash build is not working Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder