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[ShaderGraph] Shaders sometimes animate in Scene View with Animated Mate...
To reproduce:1. Open QA attached project "ShaderGraphEarlier.zip"2. In Project window, open "2" in Shader Graph3. Observe Scene view... Read more
Metal frame time is higher than OpenGLES3 on iOS devices
To reproduce:1. Open GraphicsPerf project;2. Change platform to iOS;3. Change Graphics API to Metal;4. Build and run DynamicVBO and ... Read more
[UI] Canvas does not redraw when focusing on different Game view
To reproduce:1. Open any project2. Create canvas with Screen Space - Overlay Render mode3. Create multiple Game views of different r... Read more
"Fatal error in Unity CIL Linker" with "IL2CPP" and ".Net Standard 2" be...
Reproduction steps: 1. Run "Command Prompt"2. Run the Arguments provided in Edit, but change the paths to the corresponding paths of... Read more
[.NET 4.x] Editor crash when Visual Studio debugger hits RectTransform.r...
How to reproduce:1. Open the attached "1064902_repro.zip" project2. Open the "CrashScript" script3. In Visual Studio, place a breakp... Read more
[Performance] Spikes / slow down observed in 18.3
A significant performance slowdown in ParticleSystem.WaitForPreviousRenderingToFinish in 2018.3 Repro steps:1. Open the 08_NoiseModu... Read more
Scaled objects using normal maps in the Shader Graph render incorrectly ...
How to reproduce:1. Open user's project2. Inspect the Scene View Expected result: Shader Graph scales normal map correctlyActual res... Read more
Static objects exhibit artifacts in Shadowmask mode when Auto Generate i...
Steps to reproduce: 1. Download the attached project and open the SampleScene2. Navigate to the Lighting Settings window, and make s... Read more
Package Manager UI - Unable to switch between "In Project" and "All Pack...
Package Manager UI - Unable to switch between "In Project" and "All Packages"When the package manager UI is docked. Maximizing and m... Read more
[Prefabs] Legacy prefabs are broken after upgrading a project to 2018.3
Steps to reproduce: 1. Clone and open the Enter The Room project (info in the comments)2. Open any of the scenes3. Notice that nothi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow