Search Issue Tracker
'Incompatible keyword states' errors spammed to console after a Unity up...
How to reproduce:1. Download the attached project "Wolf_2021_1.zip"2. Open in it with Unity 2021.2.0a16 Expected result: No or more ... Read more
[AssetBundles] The preload table can get sorted in a non-deterministic o...
Reproduction steps:1. Open new Unity Project2. Create multiple identical AssetBundles3. Compare the AssetBundles' preload tables Exp... Read more
[Unity Transport] Assertion failed error is shown when creating NetworkD...
How to reproduce:1. Open the attached project "UnityTransportAssertIssue-2021.1.zip"2. Open SampleScene3. Click Play Expected result... Read more
[Android] SystemInfo ARM big.LITTLE configuration reports 1 big + 7 litt...
For CPUs that have 4 silver + 3 gold + 1 prime cores configuration, Unity SystemInfo ARM big.LITTLE configuration reports 1 big + 7 ... Read more
Material referencing the whole Sprite turns black when Sprite Texture sl...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the Sprite Renderer3. In the ... Read more
[MacOS] Second Unity instance in Activity Monitor is "not responding" af...
Reproduction steps:1. Open the attached "MacOSNotResponding.zip" project2. Open the Activity Monitor3. In the project's project wind... Read more
Asset Labels UI is not displayed when Asset is in a package
How to reproduce:1. Open the user's attached project2. In the Project window open the 'ErrorProne.NET' package3. Select the 'ErrorPr... Read more
Disabled state of a MonoBehaviour is saved even when the Inspector chec...
Reproduction steps:1. Open attached project "Enabled.zip" and scene "SampleScene"2. In Hierarchy window, select "GameObject"3. In In... Read more
[HDRP] Incorrect exposure of Volumetric clouds planar reflection
Version tested: 2021.2.0a19 + HDRP 12.0 Steps to reproduce: 1) Open attached project2) Make sure Exposure Control is enabled in HDRP... Read more
[Graphics] LOD assets at certain angles get incorrectly culled when usin...
Reproduction steps:1. Open the project in "OcclusionTest.zip"2. Open TerrainExample scene3. Have Game window visible and move the ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed