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[ARCore][Android] Application crashes when exiting the app
Repro steps:1. Open QA attached project "repro_1197049"2. Build and Run the HelloAR scene on Android3. After the app launches press ... Read more
Unity crashes on Editor::TaskManager::Register when activating license w...
How to reproduce:1. Delete the license file2. Run Unity with CLI using: Unity.exe -quit -batchmode -serial "SB-XXXX-XXXX-XXXX-XXXX-X... Read more
Raytraced GI breaks with spotlight when cookie texture is used
Tested in 2020.1.0a14 with 7.1.6 hdrp package : Reproduction steps :1. Open test project and "GI-spotlight-cookie" test scene2. Add ... Read more
[VFX Graph] Shader errors are thrown when 'VFX Graph' close which has "A...
On adding "Add Age by Speed" curve in the "Initialize Particle" block and closing the "VFX Graph" throws "Shader errors" (Shader err... Read more
[Vulkan] Using DrawMeshInstanced draws only one Mesh and then throws max...
Reproduction steps:1. Open the attached project named Case_11973262. Open the instancing Scene3. Observe the Spheres in the Scene4. ... Read more
[macOS Catalina] Scene viewport appears pixelated when disabling Scene L...
How to reproduce:1. Create a new project2. Go to Window -> Rendering -> Lighting settings3. In the Scene tab -> Environment... Read more
[URP] Name label in Shader Passes clipped in Preset of UniversalRenderPi...
Name label in Shader Passes clippes in Preset of UniversalRenderPipelineAsset_Renderer Steps to Reproduce:1. Create a new project wi... Read more
[URP] Remove button is not activated in Shader Passes List after creatin...
Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer. Due to thi... Read more
[LWRP] Light Component ignores culling mask values when multiple lights ...
How to reproduce:1. Open the "ARDemo-Editing-AllWorldsBase_SHADOWTEST" Scene in the attached "LWRP_ShadowTest copy.zip" Unity projec... Read more
[Preset] "Use Defaults" text overlaps with its checkbox under "Tier Sett...
On creating preset of "Graphics Settings", "Use Defaults" text overlap with its checkbox under "Tier Settings", refer attached scree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open