Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a6
Issue ID
1065475
Regression
No
Unity Editor crashed on exit inside CEF
It may not be related, but it happened when I closed Unity Editor after my computer was in sleep mode. The PC was in sleep over the weekend.
I tried to repro this crash but it seems it's intermittent...
Stack trace:
0x00007FFAFEEC4FAA (libcef) cef_trace_event_instant
0x00007FFAFEEC551B (libcef) cef_trace_event_instant
0x00007FFAFEEB08B0 (libcef) cef_trace_event_instant
0x00007FFAFEE241F8 (libcef) cef_time_to_timet
0x00000001412FD453 (Unity) Application::TickTimer
0x00000001414640C2 (Unity) MainMessageLoop
0x000000014146633E (Unity) WinMain
0x000000014245E80A (Unity) __scrt_common_main_seh
0x00007FFB54F21FE4 (KERNEL32) BaseThreadInitThunk
0x00007FFB567DCB31 (ntdll) RtlUserThreadStart
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Add comment