Search Issue Tracker
By Design
Votes
2
Found in
2018.2.1f1
Issue ID
1065515
Regression
No
Runtime-generated Mesh fails to play the animation until re-activated or Apply Root Motion is toggled
How to reproduce:
1. Open the user-submitted project
2. Enter Play mode and observe the "CombinedMesh" Object
3. Disable/Enable the object
Expected result: the character plays Its animation on being generated
Actual result: the character fails to play its animation until reactivated
Reproduced in: 2018.3.0a6, 2018.2.2f1, 2018.1.9f1, 2017.4.8f1, 2017.2.3p3, 2017.1.5f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note:
New Transforms are not automatically picked up but the Animator. You need to call Animator.Rebind to notify the animator that it needs to update its list of Transforms