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NullReferenceException is thrown when setting ParticleSystemJobData size...
How to reproduce:1. Open attached project "TestUnity.zip" and scene "ParticleSystemJob_setSize"2. Enter Play mode3. Observe Console ... Read more
[Visual Effect Graph] Package sample project is not shown in the package...
Visual Effect Graph package sample project is not shown in the package description if it is not installed. If the package has a samp... Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce:1. Open attached project "UI_Environment.zip" and scene "Sample Scene"2. Enter Play mode3. In Game view, press "Pla... Read more
Crash on "UnloadAssetBundle" when exiting play mode
Steps to repro:1. Open attached project "case_1196582-2019.3.0b10_Repro (1).zip"2. Open "Load Scene" Scene and enter play mode3. Pre... Read more
[Serialization] Editor crashes when changes are made in prefab/ applied ...
Editor crashes when changes are made in prefab/ applied to MonoBehaviours with SerializedReference objects. Refer the attached video... Read more
[ECS][Collections] Editor crashes shortly after instantiating entities w...
How to reproduce:1. Open user-submitted project (SoulMaze.zip)2. Open the Scenes/Entry Scene3. Enter Play Mode4. Click the 'Play' bu... Read more
EventSystem GameObject is not created when creating a UI GameObject and ...
How to reproduce:1. Create a new project or open an existing one2. Create any UI GameObject3. Save the automatically created EventSy... Read more
[Performance Regression] Focusing and interacting with Clip Inspector in...
Steps to reproduce:1. Open the attached project ("1195759.zip")2. Select the "Minecrafy.fbx" file in the Project window3. Click on a... Read more
"-quit" CMD argument is not waiting for async operations from Methods wi...
Reproduction steps:1. Run the "AsyncExecute2020.zip" project with these command-line arguments: "-batchmode -executeMethod "Builder.... Read more
Crash in GeneratePropertyDiff when generating undo for MonoBehaviour wit...
To reproduce:1. Create a new project and add the attached script (TestReference.cs) to a gameobject in the scene.2. Add the Script t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open