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DoImportScene crash when reimporting a specific fbx file
Repro steps:1. Open project " Tracker_Unity_Tests.zip"2. Go to Assets>Import>PADDLE3. Reimport "run_test_shapes" fbx file Stac... Read more
Animation events in the last key frame sometimes are not triggered
To reproduce:1. Open attached project2. Run scene3. Notice that animation stops playing Expected: Animation shouldn't stop playing R... Read more
Unity freezes when re-entering play mode after a failed download using W...
STR:1. Open the project2. Enter play mode in the editor3. Wait some time for the download to finish4. Notice that the download does ... Read more
[Linux Editor] Dragging a prefab across Scene view and placing it on a s...
When prefabs are dragged across Scene view to place them to an empty script field in the Inspector, after placing the prefab, it sta... Read more
[IL2CPP] transform.GetType().GetProperties does not return some of the p...
Steps to reproduce:1) Open the attached project.2) Build for iOS or Android with IL2cpp as the scripting backend.3) Run on a device.... Read more
[Linux Editor] Prefabs dragged across the Scene are offset from the mous...
Prefabs that are dragged from Assets folder to be placed in the Scene, are offset from the mouse cursor, depending on how far the cu... Read more
Word Space Canvas doesn't show up in Frame Debugger when debugging a Sta...
To reproduce:1. Open the attached project2. Enable "Run In Background"3. Build and run the project4. Open the Frame Debugger window,... Read more
[VR] Editor crash when switching between VR and non-VR w/ Image effects ...
Steps to reproduce:1. Download and open attached project2. Open scene "toggle_test"3. Make sure VR device is connected and that in p... Read more
Builds containing character ';' do not run
Steps to reproduce:1. Create a New project2. File > Build & Run > Build And Run3. Give any name that contains character ";... Read more
Upgrading particle system to 5.5.0 causes it to use previously unused em...
How to reproduce:1. Download attached project2. Open it with Unity 5.4.13. See that 'Footprints' gameobject emission type is set to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code