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Inconsistent physics ejection when enabling penetrated objects connected...
How to reproduce: 1. Download attached project file and open "TestScene" 2. Go into Play Mode 3. Select both "Cube A" and Cube B" in... Read more
[iOS, il2cpp] System.DateTime.Now is slow on the first run
To reproduce: 1. Open project attached by QA 2. Build it for iOS 3. In XCode's top menu bar select Product -> Profile 4. From the in... Read more
UnitySplash-Cube stays in memory even after splash screen
To reproduce: 1. Open attached Unity project "BugReport_UnitySplash-Cube_StaysInMemory.zip" 2. Go to build settings and check "Deve... Read more
Changing "Non Power of 2" setting breaks Sprite references
Reproduction steps: 1. Open attached user project; 2. Open "Scene.unity"; 3. Select "Canvas/Image" in Hierarchy and notice the "Sour... Read more
Transform component values can be set to NaN in Build but not in Editor
Steps to reproduce: 1.Open attached ‘InconsistentNaNBehaviour.zip' Unity project 2.Enter Play mode 3.Press Space 4.Build and run pro... Read more
Child GameObjects in a Horizontal/Vertical Layout Group don't display th...
How to reproduce: 1. Download attached project files 2. Open "HorizontalGroupBug" Scene 3. In Hierarchy Window go to Canvas -> Pane... Read more
Slider Elements Become hidden when Ctrl+Z is pressed
How to reproduce: 1. Create a new project 2. Create UI slider 3. In Hierarchy window select Canvas - > Slider -> Fill Area -> Fill ... Read more
Empty Splash Screen lingers for a few seconds after the Unity logo disap...
Steps to reproduce: 1. Build any Unity project on Standalone with Splash screen 2. Build any Unity project on Standalone without a S... Read more
Changing ParticleSystem emission causes unstable frame-rate
Reproduce 1. Open user attached project 2. Press File/Build & Run to build a Windows Standalone 64bit player 3. Start Player 4. Conn... Read more
UnityEngine.VR.InputTracking.disablePositionalTracking
Steps to reproduce: 1. Download and open the latest project("Stripped.zip") 2. Enter Playmode 3. Observe Console logs Expected resu... Read more
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