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[State Machine] Animation Blend does not occur when translating from "An...
Steps to reproduce:1. Open the attached project "Case_1204145"2. Open "Scene"3. Open Animator window4. In the Scene view Select "Cub... Read more
[Metal] New HDRP Project crashes when switching to Integrated GPU on Uni...
So far I've reproduced the issue every time when loading my new HDRP project if I was running Dedicated GPU and trying to switch to ... Read more
FMOD errors are thrown when creating Sound Instance on WebGL platform
How to reproduce:1. Open attached project ("case_1201868-WebGLSoundImport.zip")2. Open SampleScene scene3. Open Build Settings windo... Read more
[SRP] Display gizmos as quads in wireframe mode in scene view
Steps to reproduce:- Be in a project with one of the SRP (LWRP or HDRP) enabled and working.- Have any object that displays an icon ... Read more
[PlayableGraph] Playable animations not playing immediately in the Edito...
Steps to reproduce:1. Open the provided project "case_1204106-PlayableGraph.zip"2. Open "SampleScene" Scene3. Select "Cube" Prefab i... Read more
[iOS] xib files are not added to Xcode's "Copy Bundle Resources" build p...
How to reproduce:1. Build the attached project for iOS2. Open the Xcode project3. Open Unity-iPhone > Build Phases4. Extend the "... Read more
VFX Effects Graph window resizes the content without changing the bounda...
To Reproduce:-Create a new unity project-Download and install the Visual Effect Graph package (Window -> Packagemanager-> Visu... Read more
Lightmapper stalls while baking a scene with high Lightmap Resolution
Steps to reproduce:1. Open CornellBox project2. On the Lighting Settings, change the settings on the attached screenshot. Result: Li... Read more
1.1KB of GC Alloc is generated every frame when Monetization.Initialize ...
How to reproduce:1. Open the attached project "1203634.zip"2. Open the Sample Scene3. Open the Profiler window (Window -> Analysi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components